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Old Aug 27, 2008, 08:07 PM // 20:07   #21
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Originally Posted by AKB48
Then it's even more worthless, scenero;

2 sin+1 mes is ganking you, you used the Elite, and negated the fatal spike and ended up with 5 energy. Then the 2 sin +1 mes spikes AGAIN(doesn't even have to be a spike actually). You at best use some healing skill to buff for one attack, then dies.

Unless the elite have a 5e 0.25 cast and 1 RC. Since then you can spam it.....and THEN Cartello, your scenero can work, every single(fine, 98% of the time) time.
but thats the point once the initial 'fatal' spike has hit you, then maybe if you took a little time in choosing a more experierenced monk into your team then you may get healed by the time you get spiked again.

i think people are seriously taking the skill the wrong way. the idea is not to negate damage to heal you like reversal of fortune nor is it there to be spamed it is there simply to act as a 'life saver' incase you do go out of you depth with damage or the monk dosent get to you in time. Lets not act as if every monk in the game is good.

it is also not suppose 2 be a skill in which a monk would carry for to use on some1 else, if i was to make this skill then i would make it a 15-25 energy skill making it difficault for warriors who have it as a secondary and do not need energy to cause damage to use. That has a slight casting time (interuptable) and has a recharge of 30-60 secs so that it perposly cannot be spammed.

I believe that if people though on how they could make this skill slightly better instead of trying to compare it to different skills it could turn out to be a handy and usefull skill. If you are going to sit there ccomparing you may as well tell areanet to take half the skills out of the game seen as they do the same thing just with a different name.

Last edited by ddark624; Aug 27, 2008 at 08:12 PM // 20:12..
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Old Aug 27, 2008, 09:12 PM // 21:12   #22
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Old Aug 27, 2008, 09:44 PM // 21:44   #23
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An elite version of divine intervention is one of those things that are just too gimmicky to be balanced. An elite that prevents death would either be overpowered or underpowered...

well, actually thats a lie. Any skill can be balanced if given the time and consideration under the supervision of a skill balancer that actually plays the game.
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Old Aug 27, 2008, 10:30 PM // 22:30   #24
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Originally Posted by Master Ketsu
An elite version of divine intervention is one of those things that are just too gimmicky to be balanced. An elite that prevents death would either be overpowered or underpowered...

well, actually thats a lie. Any skill can be balanced if given the time and consideration under the supervision of a skill balancer that actually plays the game.
Then please explain to me how this skill can be over and under balanced?
Think about it a good skill has both an advantage and a disadvantage otherwise yes it would be un balanced. Now take this for example a monk can only work effectivly and efficiantly if he has energy. Now if you are going to make something potentially life saving and saving you from getting a 15% death penalty you are going to need to add a slight dis advantage to the skill to balance it out or yes it will be a bad skill. So what better than to make it so that the monk lose's all his energy appart from a small amount depending on his attribute level then he cannot do his job effectivly as a monk.

Now people are saying well yeah ok then he can use ether sig to get his energy back up..... is that a bad thing? the whole point of choosing skills for your skill bar is to make your character work effectivly in a certain location or to do a certain job, now a dis advantage to having to take something like ether sig is that 1. it takes up space on that skill bar and 2. it makes you have to be a compolsary mesmer as your secondary making it more difficult for proffessions with monk as their secondary to exicute this skill effective. Dosen't that help you explain how it can be balanced?

so please look at all the possabilities before you say it is an unbalanced skill all skills can be under or over balanced it is how the player choses to use the skill and in what situations he uses that determins how effective a skill can be.
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Old Aug 27, 2008, 10:43 PM // 22:43   #25
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Originally Posted by AKB48
Then it's even more worthless, scenero;

2 sin+1 mes is ganking you, you used the Elite, and negated the fatal spike and ended up with 5 energy. Then the 2 sin +1 mes spikes AGAIN(doesn't even have to be a spike actually). You at best use some healing skill to buff for one attack, then dies.

Unless the elite have a 5e 0.25 cast and 1 RC. Since then you can spam it.....and THEN Cartello, your scenero can work, every single(fine, 98% of the time) time.
As you said, it's one other senario.
It won't work all the time will it.
Just becuase people are afraid of capping ONE skill to retain hunter doesnt make it a bad idea. They need to stop whining and comment on the SKILL not on what they lose personally.
98% of the time made me laugh. You must be faily pathetic to die 98% of the time with that skill, maybe you need to watch the way you play?
I can see using it with other skills /A skills for EXAMPLE and succesfully getting out intact.

I just rered your post, it was so amazingly pathetic. 0.25? and 1 RC? where did you get that logic from? Maybe you should consentrate on playing through more games that just factions then repost.

Last edited by Cartello; Aug 27, 2008 at 10:47 PM // 22:47..
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Old Aug 28, 2008, 12:35 AM // 00:35   #26
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Originally Posted by Cartello

I just rered your post, it was so amazingly pathetic. 0.25? and 1 RC? where did you get that logic from? Maybe you should consentrate on playing through more games that just factions then repost.
So that your scenero can work? Are you not well -acquainted with english? Because I thought I made myself pretty clear. 'cause if the elite has a RC about 30sec....then unless it is somehow SUPER good, people generally won't use it.

and seriously....calling me pathetic? Laugh-out-loud.
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Old Aug 28, 2008, 01:01 AM // 01:01   #27
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Originally Posted by AKB48
So that your scenero can work? Are you not well -acquainted with english? Because I thought I made myself pretty clear. 'cause if the elite has a RC about 30sec....then unless it is somehow SUPER good, people generally won't use it.

and seriously....calling me pathetic? Laugh-out-loud.
So one second what your saying is unless the skill is 'over balanced' or dosent have a down side then people wont use it? going against everything you guy have been saying throughout???
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Old Aug 28, 2008, 01:20 AM // 01:20   #28
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Originally Posted by AKB48
So that your scenero can work? Are you not well -acquainted with english? Because I thought I made myself pretty clear. 'cause if the elite has a RC about 30sec....then unless it is somehow SUPER good, people generally won't use it.

and seriously....calling me pathetic? Laugh-out-loud.
You may have a fair understanding and use of grammar, but that doesnt give your post any added sense.
It seems you want to be surrounded in an auto cloud of healing. As Ddark stated. It will take all enegy but heal you fully. Understandably, this would work very well for certain professions. (W/Mo, Necro/Mo, P/Mo, E/mo)
It could be used for certain runs/farms in quite an adapt way.
It's got potential to be a life saver in dire situations BUT may also result in death.
You can't have a skill that heals you 100% costin' 1e Rc.025, it's a bit unrealistic, No? - I think you need to stop the slef importance posts and give an unbiased opinion taking everything into consideration. Not if you need to cap a skill to retain your SIMPLISTIC title, nor if it'll save you againsed 1 Mes and two Sin's. Nothing is this game can or should be able to fix your situation 100%, if it did nobody would play. (Except you)

As stated, this is a 50-50 do or die skill.
If used, it's a dangerous position, maybe we could add *All skills have 10 second recharge after use* to it to avoid counter acting. I can think of a few ways of getting around the enegy failure easily, but that would fix it.

Rolls-On-Floor-Laughing!
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Old Aug 28, 2008, 01:38 AM // 01:38   #29
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Originally Posted by Cartello
You may have a fair understanding and use of grammar, but that doesnt give your post any added sense.
It seems you want to be surrounded in an auto cloud of healing. As Ddark stated. It will take all enegy but heal you fully. Understandably, this would work very well for certain professions. (W/Mo, Necro/Mo, P/Mo, E/mo)
It could be used for certain runs/farms in quite an adapt way.
It's got potential to be a life saver in dire situations BUT may also result in death.
You can't have a skill that heals you 100% costin' 1e Rc.025, it's a bit unrealistic, No? - I think you need to stop the slef importance posts and give an unbiased opinion taking everything into consideration. Not if you need to cap a skill to retain your SIMPLISTIC title, nor if it'll save you againsed 1 Mes and two Sin's. Nothing is this game can or should be able to fix your situation 100%, if it did nobody would play. (Except you)

As stated, this is a 50-50 do or die skill.
If used, it's a dangerous position, maybe we could add *All skills have 10 second recharge after use* to it to avoid counter acting. I can think of a few ways of getting around the enegy failure easily, but that would fix it.

Rolls-On-Floor-Laughing!
2 on 1, not fair XP XP XP XP

But while I proposed a skeleton for the skill, all you two babbled about is "You know what? This is a GOOD skill", even though we have no clue how it will work(recharge, cast, energy cost)

Ok we have a differ of opinion, great, I really couldn't care less.(No, really, Idk) But think at a reality's angle: If an elite skill like that have a RC of 30seconds and cast 1sec(?) 5e. How many people do you think will use it? Honestly, how many people do you think will use the elite?

Everything must exist so that they serve a purpose, otherwise it will be forgotten and be forsaken.

Btw, it is Roll-on-floor-laughing, not ROLLS, rolls is for third person(he, she, it.....got it? grammar genius?). Loz and you're impling irony on MY grammar.(btw I'm tri-languagal, give me a break ^_^)

Last edited by AKB48; Aug 28, 2008 at 01:42 AM // 01:42..
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Old Aug 28, 2008, 01:42 AM // 01:42   #30
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We have stated it's use.
ddark stated it'll take all enegy. We'll fix it for you now. It's got a cost of 15e (Then takes all remaining, but 15 is the casting cost) and have a 30s recharge.

Uses have been stated, if you can't read them thats your problem not ours.

I hope you don't complain about 2v1 when getting mobbed in game. If so, I suggest you take your bountyful WoH and smile.
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Old Aug 28, 2008, 01:46 AM // 01:46   #31
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Originally Posted by AKB48
2 on 1, not fair XP XP XP XP

But while I proposed a skeleton for the skill, all you two babbled about is "You know what? This is a GOOD skill", even though we have no clue how it will work(recharge, cast, energy cost)

Ok we have a differ of opinion, great, I really couldn't care less.(No, really, Idk) But think at a reality's angle: If an elite skill like that have a RC of 30seconds and cast 1sec(?) 5e. How many people do you think will use it? Honestly, how many people do you think will use the elite?

Everything must exist so that they serve a purpose, otherwise it will be forgotten and be forsaken.
There was no 2 on 1 i was simply stateing that you had gone against what you have been saying for the past 2 days. I did say in a previous post that the skill is not there 2 be spammed, or so that it can make the game un fair and unbalanced by people bing able to take a massive advantage by using it. I did say it could be a 15-25 e skill to prevent warriors and such forth from using it as a secondary due to the fact they have adrenalin and the fact of no energy remaining will not hinder them. I also did say the casting time would be a second yes but the point i was trying to make there was that it can be interupted also helping balance it. I do not agree that it will be a skill that has no use or that will be forgoten i believe that with the right thought and moddification a skill like this could become a desent elite that yes as cartello stated may be used for farminfg runs ect. However i can only think of a skill and ask people how they think it could be improved (notice how i said' what do you think' in my opening post)

i feel that people have just taken this as a way to defend there own skill capping title because they dont want to go and cap another elite. If people spent half the time thinking about how the skill can be improved instead of rageing about how WoH is the same and how protection spells do that already and ripping it apart, it could turn into a decent skill for a future update.

Last edited by ddark624; Aug 28, 2008 at 02:01 AM // 02:01..
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Old Aug 28, 2008, 01:56 AM // 01:56   #32
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Wouldn't be worth it imo.
/Agree

That kind of penalty for an elite skill? You'd have to be half dense to bring it.
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Old Aug 28, 2008, 02:12 AM // 02:12   #33
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Originally Posted by Kanyatta
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That kind of penalty for an elite skill? You'd have to be half dense to bring it.
Ok lets look at this again. At the start of this thread people were moaning about the skill, saying it was tooo powerfull and is un balanced. So i decide to try and save my self and defend the skill slightly by looking into ways in which we may be able to bring it down a notch or two with high energy costs/ long recharge ect. But now you are complaining that the 'penalty' ideas we have come up with make it an unwanted skill.

How do you win???
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Old Aug 28, 2008, 02:31 AM // 02:31   #34
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Originally Posted by ddark624
Ok lets look at this again. At the start of this thread people were moaning about the skill, saying it was tooo powerfull and is un balanced. So i decide to try and save my self and defend the skill slightly by looking into ways in which we may be able to bring it down a notch or two with high energy costs/ long recharge ect. But now you are complaining that the 'penalty' ideas we have come up with make it an unwanted skill.

How do you win???
I never said the skill was overpowered, so there goes that theory of yours. What I'm saying is, draining all of your energy to save one person's life is just stupid. 2 RoF's and a WoH can more than save a person's life for 15 energy rather than the 30-ish it takes for this skill, depending on your weapon set.
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Old Aug 28, 2008, 02:39 AM // 02:39   #35
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Originally Posted by Kanyatta
I never said the skill was overpowered, so there goes that theory of yours. What I'm saying is, draining all of your energy to save one person's life is just stupid. 2 RoF's and a WoH can more than save a person's life for 15 energy rather than the 30-ish it takes for this skill, depending on your weapon set.
Well u also must have some sort of reading issues i have stated more than once this is a skill not designed 2 be used by a monk another player it is there for the player to use to save the players life instead of tgetting the dp and having to wait to be ressed. I am fully aware that if you have a switched on monk then yes ok RoF and WoH will heal for alot but you are trying to say every monk is switched on 100% of the time and they always heal you when u need it most. Please lets be serious
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Old Aug 28, 2008, 10:34 AM // 10:34   #36
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Originally Posted by ddark624
If people spent half the time thinking about how the skill can be improved instead of rageing about how WoH is the same and how protection spells do that already and ripping it apart, it could turn into a decent skill for a future update.
The only way to fix the skill into a decemt, gimmickless and balanced skill would be to change it to do something completely different. Then what would be the point.

We already have an elite that will allow a huge heal to someone in the form of [[aura of faith]. A skill like this just doesn't fit the game.
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Old Aug 28, 2008, 01:22 PM // 13:22   #37
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Originally Posted by isamu kurosawa
The only way to fix the skill into a decemt, gimmickless and balanced skill would be to change it to do something completely different. Then what would be the point.

We already have an elite that will allow a huge heal to someone in the form of [[aura of faith]. A skill like this just doesn't fit the game.
Wow i seriously am starting to lose faith in people who sit here and troll forums all day ¬¬. PLEASE UNDERSTAND the skill is not there for its healing aspect nor is it there to compete against elites already in place that heal for 'x' amount. It is SIMPLY to give the bearer a chance of surviving if they were to take damage that could lead to them being killed, for example an initial party spike. If i was trying to make a skill that was there to out do aura of faith and word of healing for its effectivness and amount healed i would have said, so please take a second to read other posts made.

I am struggling to understand why people keep trying to compare it to skills already in place, it is simply an elite version of divine intervention however due to it being an elite..... guess what it has a few more benifits and at the same time to make it balanced (due to the amount of people who have said it would be an unbalanced skill) i have come up with a few suggestions on how it can be made so that it has bad points to it aswell.

And again like people before you, all you are saying is that if you have a monk that is switched on 100% of the time and has played the game enough to know how to do things properly then yes, of course these skills will heal for more. But in the three years i have been playing as a monk i can think of countless times in which i have not been healed when i needed it the most and again times where i havent gotten to people in time to save them, so again please dont try and tell me every monk is good and can get to you in time, because if that is the way you are thinking you seriously need to stay of the forums and get in the game.

Last edited by ddark624; Aug 28, 2008 at 01:38 PM // 13:38..
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Old Aug 28, 2008, 05:28 PM // 17:28   #38
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Originally Posted by ddark624
Wow i seriously am starting to lose faith in people who sit here and troll forums all day ¬¬. PLEASE UNDERSTAND the skill is not there for its healing aspect nor is it there to compete against elites already in place that heal for 'x' amount. It is SIMPLY to give the bearer a chance of surviving if they were to take damage that could lead to them being killed, for example an initial party spike. If i was trying to make a skill that was there to out do aura of faith and word of healing for its effectivness and amount healed i would have said, so please take a second to read other posts made.

I am struggling to understand why people keep trying to compare it to skills already in place, it is simply an elite version of divine intervention however due to it being an elite..... guess what it has a few more benifits and at the same time to make it balanced (due to the amount of people who have said it would be an unbalanced skill) i have come up with a few suggestions on how it can be made so that it has bad points to it aswell.

And again like people before you, all you are saying is that if you have a monk that is switched on 100% of the time and has played the game enough to know how to do things properly then yes, of course these skills will heal for more. But in the three years i have been playing as a monk i can think of countless times in which i have not been healed when i needed it the most and again times where i havent gotten to people in time to save them, so again please dont try and tell me every monk is good and can get to you in time, because if that is the way you are thinking you seriously need to stay of the forums and get in the game.
Show me what part of my post was a troll.

No matter hwat you say, a skill like this has no place in GW. Monk non-elite skills do the task of preventing a death in those situations well enough. The only way an elite like this would be taken over other would be if it was overpowered. These times you mention when you want this skill have to exhist, otherwise nobody would ever die. If nobody dies who wins?
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Old Aug 28, 2008, 11:19 PM // 23:19   #39
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Originally Posted by ddark624
There was no 2 on 1 i was simply stateing that you had gone against what you have been saying for the past 2 days. I did say in a previous post that the skill is not there 2 be spammed, or so that it can make the game un fair and unbalanced by people bing able to take a massive advantage by using it. I did say it could be a 15-25 e skill to prevent warriors and such forth from using it as a secondary due to the fact they have adrenalin and the fact of no energy remaining will not hinder them. I also did say the casting time would be a second yes but the point i was trying to make there was that it can be interupted also helping balance it. I do not agree that it will be a skill that has no use or that will be forgoten i believe that with the right thought and moddification a skill like this could become a desent elite that yes as cartello stated may be used for farminfg runs ect. However i can only think of a skill and ask people how they think it could be improved (notice how i said' what do you think' in my opening post)

i feel that people have just taken this as a way to defend there own skill capping title because they dont want to go and cap another elite. If people spent half the time thinking about how the skill can be improved instead of rageing about how WoH is the same and how protection spells do that already and ripping it apart, it could turn into a decent skill for a future update.
Quote:
Originally Posted by Cartello
We have stated it's use.
ddark stated it'll take all enegy. We'll fix it for you now. It's got a cost of 15e (Then takes all remaining, but 15 is the casting cost) and have a 30s recharge.

Uses have been stated, if you can't read them thats your problem not ours.

I hope you don't complain about 2v1 when getting mobbed in game. If so, I suggest you take your bountyful WoH and smile.
First of all the 2v1 was a joke, I get ganked(mobbed isn't suitable for this occassion since 2v1 is a gank, 5+vs1 is a mob-depends on how you define a mob) all the time on my monk, so this is nothing new, two dogs take on a lion, daily routine for me.

But seriously, are you two mentally retarded or blind? My core question was this:
But think at a reality's angle: If an elite skill like that have a RC of 30seconds and cast 1sec(?) 5e. How many people do you think will use it? Honestly, how many people do you think will use the elite?
THAT, which both of you(ddark not So much) gracefully danced around it and not have it answered. Until you can answer THAT question, which is how will YOU make the elite so that people will actually use it, instead of leaving it uncapped in the wilderness, you really can't bs me. You have done nothing, nothing at all to counter my post. All you did(again, ddark, no So much) is bsing around in you own, sweet(or so you think.....) fury.

Btw, I DO take my bountyful WoH and smile as it saves someone an inch rom death AND prevent myself from being ganked. Instead of saving someone, losing all my energy, and have myself ganked with ALL 7 skills usable, but no energy to use them, I saved someone, lost 5 energy, and protected myself from a gank.

Last edited by AKB48; Aug 28, 2008 at 11:22 PM // 23:22..
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